

* Scripts no longer load prematurely (like before 4.3a) * 'Loaded mission' status now reset on new/loaded game (as it was before 4.3a) * File operations now check the input handle isn't null (as it seems was the way before 4.3a) * FXT references are now case insensitive (as they were before 4.3a) * 0AC9 now checks the memory was allocated by 0AC8 before attempting to free it * 0AC8 now returns a NULL value to the output var if allocation failed (as it did before 4.3a) * Fixed string parameter skipping in 'SkipOpcodeParams' used by CLEO plugins * Possibly fixed other issues with starting a game with CLEO scripts installed * Fixed crashing when starting a new game after a game has already started with CLEO scripts installed * Fixed potential problems with iteration through the script queues (may cause rare and hard to trace bugs) * Fixed parameters being passed to script local storage instead of mission local storage through 0A94 * Fixed many things which use the 'SCM Block' or 'Mission Local Storage' space * Fixed 0AAA only returning custom scripts

* Improvemed compatibility fix for opcodes 0AE1, 0AE2 and 0AE3 with incorrect find_next usage You may find more information about CLEO in the Sanny Builder help and on the website
#Cleo scripts 3 mods#
CLEO is a hugely popular extensible library plugin which brings new possibilities in scripting for the game Grand Theft Auto: San Andreas by Rockstar Games, allowing the use of thousands of unique mods which change or expand the gameplay.
